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A Mean-Field Analysis of Neural Stochastic Gradient Descent-Ascent for Functional Minimax Optimization

函数极小极大优化中神经随机梯度下降上升的平均场分析

This paper studies minimax optimization problems defined over infinite-dimensional function classes of overparameterized two-layer neural networks. In particular, we consider the minimax optimization problem stemming from estimating linear functional equations defined by conditional expectations, where the objective functions are quadratic in the functional spaces. We address (i) the convergence of the stochastic gradient descent-ascent algorithm and (ii) the representation…

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Pessimism in the Face of Confounders: Provably Efficient Offline Reinforcement Learning in Partially Observable Markov Decision Processes

混杂下的悲观策略:部分可观测决策过程中的高效离线强化学习

We study offline reinforcement learning (RL) in partially observable Markov decision processes. In particular, we aim to learn an optimal policy from a dataset collected by a behavior policy which possibly depends on the latent state. Such a dataset is confounded in the sense that the latent state simultaneously affects the action and the observation, which is prohibitive for existing offline RL algorithms. To this end, we propose the \underline{P}roxy variable…

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Provably Efficient High-Dimensional Bandit Learning with Batched Feedbacks

具有批量反馈的高维老虎机学习及其效率保证

We study high-dimensional multi-armed contextual bandits with batched feedback where the $T$ steps of online interactions are divided into $L$ batches. In specific, each batch collects data according to a policy that depends on previous batches and the rewards are revealed only at the end of the batch. Such a feedback structure is popular in applications such as personalized medicine and online advertisement, where the online data often do not arrive in a fully serial…

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Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Information

存在私人信息的人类引导人机交互中的离线强化学习

Motivated by the human-machine interaction such as training chatbots for improving customer satisfaction, we study human-guided human-machine interaction involving private information. We model this interaction as a two-player turn-based game, where one player (Alice, a human) guides the other player (Bob, a machine) towards a common goal. Specifically, we focus on offline reinforcement learning (RL) in this game, where the goal is to find a policy pair for Alice and Bob…

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Offline Reinforcement Learning with Instrumental Variables in Confounded Markov Decision Processes

混杂马尔可夫决策过程中的工具变量离线强化学习

We study the offline reinforcement learning (RL) in the face of unmeasured confounders. Due to the lack of online interaction with the environment, offline RL is facing the following two significant challenges: (i) the agent may be confounded by the unobserved state variables; (ii) the offline data collected a prior does not provide sufficient coverage for the environment. To tackle the above challenges, we study the policy learning in the confounded MDPs with the aid of…

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A Unified Off-Policy Evaluation Approach for General Value Function

广义价值函数的统一离策略评估方法

General Value Function (GVF) is a powerful tool to represent both the {\em predictive} and {\em retrospective} knowledge in reinforcement learning (RL). In practice, often multiple interrelated GVFs need to be evaluated jointly with pre-collected off-policy samples. In the literature, the gradient temporal difference (GTD) learning method has been adopted to evaluate GVFs in the off-policy setting, but such an approach may suffer from a large estimation error even if the…

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Curse of Heterogeneity: Computational Barriers in Sparse Mixture Models and Phase Retrieval

异质性的诅咒:稀疏混合模型与相位恢复的计算障碍

We study the fundamental tradeoffs between statistical accuracy and computational tractability in the analysis of high dimensional heterogeneous data. As examples, we study sparse Gaussian mixture model, mixture of sparse linear regressions, and sparse phase retrieval model. For these models, we exploit an oracle-based computational model to establish conjecture-free computationally feasible minimax lower bounds, which quantify the minimum signal strength required for the…

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