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保留计量方法研究、相关统计基础,以及实质涉及计量方法的应用、教程、比较和综述。书评、刊务及明确无关内容不公开;身份或相关性证据不足的记录保留待核,补充可靠材料后可重新判断。
预印本来自 arXiv 计量经济学及相关统计、金融分类和主题检索。主题检索从 2021 年起回补;关注作者追溯更早年份,部分历史文献按已核验编号补录。收录不表示通过同行评审,仍可能遗漏。
本库首次提交范围:2004-06-23 — 2026-10-13。
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Design-based Estimation and Inference on Quantile Exposure Effect under General Interference

一般干扰下分位数暴露效应的设计型估计与推断

Many applications in public health, environmental science, and economics feature spillovers across connected units, violating the Stable Unit Treatment Value Assumption (SUTVA) underlying classical quantile treatment effect methods. We develop a general framework for defining, estimating, and conducting inference for quantile exposure effects (QEEs) under network interference, encompassing quantile direct and spillover effects as leading cases. Studying QEEs under…

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Off-policy Evaluation in Doubly Inhomogeneous Environments

时间与个体双重异质环境中的离策略评估

This work aims to study off-policy evaluation (OPE) under scenarios where two key reinforcement learning (RL) assumptions -- temporal stationarity and individual homogeneity are both violated. To handle the ``double inhomogeneities", we propose a class of latent factor models for the reward and observation transition functions, under which we develop a general OPE framework that consists of both model-based and model-free approaches. To our knowledge, this is the first paper…

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A nonparametric doubly robust test for a continuous treatment effect

连续处理效应的非参数双重稳健检验

The vast majority of literature on evaluating the significance of a treatment effect based on observational data has been confined to discrete treatments. These methods are not applicable to drawing inference for a continuous treatment, which arises in many important applications. To adjust for confounders when evaluating a continuous treatment, existing inference methods often rely on discretizing the treatment or using (possibly misspecified) parametric models for the…

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Offline Reinforcement Learning for Human-Guided Human-Machine Interaction with Private Information

存在私人信息的人类引导人机交互中的离线强化学习

Motivated by the human-machine interaction such as training chatbots for improving customer satisfaction, we study human-guided human-machine interaction involving private information. We model this interaction as a two-player turn-based game, where one player (Alice, a human) guides the other player (Bob, a machine) towards a common goal. Specifically, we focus on offline reinforcement learning (RL) in this game, where the goal is to find a policy pair for Alice and Bob…

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