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分类依据与纠错

AI 根据所提供的论文材料归类:摘要研究完全信息进入博弈的结构参数集合识别,并以进入选择概率构造推断。

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代码、数据与补充材料

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关注这篇论文的作者
Christian Bontemps
Rohit Kumar

集合识别进入博弈推断的几何方法

研究问题
完全信息进入博弈存在多重均衡时,如何对集合识别参数进行检验,并减少大量矩不等式与重复临界值计算的成本?
方法与思路
作者将未知均衡选择机制纳入模型,把预测选择概率集合表示为凸多面体,利用支撑函数、极点和几何结构构造检验。
材料陈述的贡献
摘要称离散解释变量下可刻画有限组不等式,无需遍历全部不等式即可筛选,并提出不随被检验参数改变而重复计算的临界值。
阅读关注点
应核对均衡选择机制的容许范围、凸集合与识别集的对应关系、离散变量限制,以及筛选不等式和统一临界值的有效条件。
阅读边界
摘要未说明具体博弈设定、检验尺寸条件或运行时间数值;可处理任意玩家数量的计算可行性不等于计算成本不随规模增长。

原文摘要

In this paper, we consider inference procedures for entry games with complete information. Due to the presence of multiple equilibria, we know that such a model may be set-identified without imposing further restrictions. We complete the model with the unknown selection mechanism and characterize geometrically the set of predicted choice probabilities, in our case, a convex polytope with many facets. Testing whether a parameter belongs to the identified set is equivalent to testing whether the true choice probability vector belongs to this convex set. Using tools from the convex analysis, we calculate the support function and the extreme points. The calculation yields a finite number of inequalities, when the explanatory variables are discrete, and we characterized them once for all. We also propose a procedure that selects the moment inequalities without having to evaluate all of them. This procedure is computationally feasible for any number of players and is based on the geometry of the set. Furthermore, we exploit the specific structure of the test statistic used to test whether a point belongs to a convex set to propose the calculation of critical values that are computed once and independent of the value of the parameter tested, which drastically improves the calculation time. Simulations in a separate section suggest that our procedure performs well compared with existing methods.

笔记与分组
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