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本页整理公开书目信息,不生成学术质量评分。AI 解读根据题名及所注明的摘要或原文片段生成,未完成全文核验,可能有误;具体假设、证明与结论请核对原文。摘要保留来源文本,未经模型改写。

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分类依据与纠错

AI 根据所提供的论文材料归类:摘要是重复博弈与声誉的经济理论分析,未提出结构估计、离散选择或其他所列计量方法。

反馈分类问题

正在核对关联版本…

代码、数据与补充材料

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关注这篇论文的作者
Dilip Abreu
David Pearce

含合约重复博弈中的议价、声誉与均衡选择

研究问题
作者研究玩家在议价期间持续选择行动并获得收益、且可签订约束未来行动的合约时,声誉扰动能否对长期剩余分配给出明确预测。
方法与思路
作者在双人无限重复博弈中加入丰富的行为类型,并分析扰动概率趋零时的均衡;理性玩家模仿行为类型,随后进入消耗战式议价。
材料陈述的贡献
摘要称,模仿坚持自身威胁式纳什议价份额及相应威胁行动的类型,可在任意完美贝叶斯均衡中几乎保证该收益,并产生特定渐近分配预测。
阅读关注点
应核对行为类型集合的丰富性、合约可执行性、扰动概率趋零的方式,以及保证收益、均衡选择和威胁式纳什议价结果之间的关系。
阅读边界
仅依据所给 OpenAlex 摘要;类型集合、极限条件和证明细节未说明,不能将模型的均衡选择结论推广至一般现实议价环境。

原文摘要

Consider a two-person intertemporal bargaining problem in which players choose actions and offers each period, and collect payoffs (as a function of that period's actions) while bargaining proceeds. This can alternatively be viewed as an infinitely repeated game wherein players can offer one another enforceable contracts that govern play for the rest of the game. Theory is silent with regard to how the surplus is likely to be split, because a folk theorem applies. Perturbing such a game with a rich set of behavioral types for each player yields a specific asymptotic prediction for how the surplus will be divided, as the perturbation probabilities approach zero. Behavioral types may follow nonstationary strategies and respond to the opponent's play. In equilibrium, rational players initially choose a behavioral type to imitate and a war of attrition ensues. How much should a player try to get and how should she behave while waiting for the resolution of bargaining? In both respects she should build her strategy around the advice given by the "Nash bargaining with threats" (NBWT) theory developed for two-stage games. In any perfect Bayesian equilibrium, she can guarantee herself virtually her NBWT payoff by imitating a behavioral type with the following simple strategy: in every period, ask for (and accept nothing less than) that player's NBWT share and, while waiting for the other side to concede, take the action Nash recommends as a threat in his two-stage game. The results suggest that there are forces at work in some dynamic games that favor certain payoffs over all others. This is in stark contrast to the classic folk theorems, to the further folk theorems established for repeated games with two-sided reputational perturbations, and to the permissive results obtained in the literature on bargaining with payoffs as you go. Copyright The Econometric Society 2007.

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